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GitHub's Annual Game Jam Returns: A Month to Build, Any Engine, One Public Repo

Game Off 2026 announces its theme November 1st and runs through December 1st — open to solo makers and teams, any engine or language, judged entirely by community vote across six categories.

Game Off 2026, GitHub’s annual community game jam, opens its submission window on November 1st at 21:37:27 UTC and closes December 1st at 21:37:00 UTC — a full month to design, build, and ship a game from scratch. The theme is announced the moment the window opens, so nobody gets a head start on concept.

The rules are deliberately loose. Any programming language, game engine, or library is allowed — this is not a jam built around one tool’s ecosystem. The only hard requirements: a free GitHub account, a public GitHub repository holding your source code, and a submission on itch.io after joining the jam page. Individuals and teams can both enter, and the game has to be built during the jam’s own month rather than polished-up prior work.

There’s no entry fee and, notably, no cash prize — the jam is judged entirely by community vote, across six categories: Overall, Gameplay, Graphics, Audio, Innovation, and Theme Interpretation. Voting runs from the December 1st submission deadline through January 1st, 2027 at 13:37 PST. The event is hosted by GitHub, alongside itch.io creator Lee Reilly — a pairing that puts the jam’s infrastructure (repo hosting, Actions, Pages for a quick deploy) and its community distribution (itch.io’s jam tooling and discovery) under one roof.

For a project covering creative coding and generative work as a beat, Game Off is one of the lowest-friction entry points there is: no portfolio required, no engine tax, source code public by rule rather than by request. The theme announcement on November 1st is the actual starting gun — worth watching if you’re going to enter.