Your installation is a room that people walk into. The jury will experience it as a video file played at 1.5× speed on a laptop, in a batch of two hundred others, possibly without sound.
That is not cynicism, it is the format. Documentation is a separate artwork from the work, with its own craft, and most rejected submissions are rejected on the documentation rather than on the piece.
What you are actually asked for
Open calls converge on roughly the same package. Using the categories from calls like NewImages and EMAF as a guide, expect to supply:
- A video — often 2–3 minutes, sometimes a hard cap
- 3–5 stills, with credits
- A concept description — frequently 1,000–1,500 characters, not words
- A short biography — 800–1,500 characters
- A portfolio or profile link
- An artist portrait, with credit
- For installations: a technical rider and often a floor plan
The character counts are the first trap. 1,000 characters is about 150 words. You are not writing a statement; you are writing an abstract.
The video is the submission
Open with the work, not a title card
Ten seconds of black with your name on it is ten seconds of a two-minute budget, spent on information already in the form. Start on the work, in its space, with a person in frame.
A reasonable two-minute structure:
| Time | Content |
|---|---|
| 0:00–0:15 | Wide shot: the work in its room, someone entering |
| 0:15–0:50 | Interaction: one person, one complete cycle, uncut |
| 0:50–1:20 | Detail: what the output actually looks like close up |
| 1:20–1:45 | A second, different interaction — showing variation |
| 1:45–2:00 | Wide again, holding, so the jury can look |
Show one complete interaction without cutting
This is the single most important shot, and the one most people butcher. A jury needs to know what the work does when somebody uses it — cause, delay, effect. Cutting between three partial interactions hides exactly that, and juries read concealment into it, usually correctly.
One person. One full cycle. No cut. Even if it is twenty seconds and a little slow.
Do not score it over the work’s own sound
If the piece makes sound, that sound is the work. A music bed laid over it tells a jury you are hiding the audio. If the piece is silent, say so in the description rather than filling the silence.
Filming a dark room
Most installations live in the dark, and most documentation of dark installations is unusable. The problems are specific and so are the fixes.
Lock your exposure. Auto-exposure will hunt every time the projection changes brightness, and the resulting pulsing reads as a technical fault in your work. Set it manually and leave it.
Shoot the screen, not the room. Expose for the brightest thing in frame — the projection, the LEDs, the display. Let the room go dark. The jury does not need to see your cable runs.
Match your shutter to the display. Projectors, LED panels and screens flicker at their refresh rate. Pick a shutter speed that is a multiple of it or you will get rolling bands across every frame. If you see banding on playback, change the shutter, not the edit.
Get a tripod. Handheld footage in low light means a slow shutter, which means motion blur on top of noise.
Film a person, lit by the work. A silhouette rimmed by your own projection is both the most legible shot of scale and the most attractive frame you will get.
The stills are not video frames
Export a frame from your video and it will be soft, noisy and oddly cropped. Shoot stills separately, with a longer exposure on a tripod, which is exactly what a dark room allows.
Aim for three that each do a different job:
- The establishing shot — the whole work in its space
- The human-scale shot — somebody using it, so size is readable
- The detail — the output, the surface, the thing that is hard to describe in 1,000 characters
Caption each with title, year, medium, dimensions, venue and photographer credit. Festivals reuse these in programmes and press, and an uncredited image often simply does not get used.
The technical rider decides whether you get installed
A selected work with a vague rider becomes a problem for a production team with forty other problems. Write it as though somebody who has never spoken to you must build it.
State, at minimum:
- Footprint and height — floor area, ceiling clearance, and whether it needs to be dark
- Power — how many circuits, what draw, what voltage and connector
- Projection — throw distance, surface, lumens required, mounting
- Audio — channel count, whether it needs isolation or headphones
- Network — whether it needs the internet, and whether it will still run if the venue’s Wi-Fi drops
- Hardware you supply versus hardware the venue must supply
- Install and strike time, and whether you will be present
- Failure behaviour — what happens if it crashes, and whether it recovers unattended
That last point is the one experienced festivals look for. A work that restarts itself after a power blip is dramatically cheaper to exhibit than one requiring a daily visit, and saying so is a genuine competitive advantage.
Writing the 1,000 characters
Three sentences, in this order:
- What it physically is. “A 270-degree projection across three walls, driven by a single depth camera.”
- What happens when someone uses it. The mechanism, plainly.
- Why it matters. One sentence, and only one.
Theory first is the most common error. A jury reading 150 words wants to know what the object is before it is told what the object means.
Mistakes that cost selections
- Submitting a render. If the work has not been built, say so and enter a development track such as NewImages’ XR Development Market rather than a competition.
- No person in any shot. Scale becomes unreadable and interactivity becomes unprovable.
- Over-editing. Fast cuts and a music bed read as a showreel, not documentation.
- Ignoring the character limits. Over-length fields get truncated mid-sentence by the submission platform, not by a sympathetic human.
- Missing credits on images. They quietly go unused.
- Writing the rider after selection. It is usually requested at submission, and rushing it produces the install problems you will then live with.
Keep the raw footage
Shoot more than you need, at the highest quality your camera offers, and archive it. You will be asked for different cuts, different aspect ratios and higher-resolution stills for years — by festivals, by press, by grant applications. Reshooting an installation that has been struck is usually impossible.
Sources
- .ART Award Series: How to Document Your Artwork, from Studio to Archive
- Calls for Projects — NewImages Festival
- EMAF call for entries — regulations (PDF)
- Skills Artist Toolbox #3: Documenting and Archiving your Work — Oolite Arts