Music Technology

SynthAccess Brought Talking Synthesizers to a Brooklyn Expo Floor

An NYU project argues that analog synths are the accessible ones — and then does the unglamorous work of labelling them.

Most accessibility work in music technology fights screens. Menu diving, nested parameter pages, tiny OLED displays and soft keys whose function changes depending on context — none of it is reachable without sight, and software screen readers do not see inside a hardware instrument.

SynthAccess, a project from NYU’s Ability Project and the Integrated Design & Media programme at the Tandon School of Engineering, starts from the opposite observation. Analog synthesizers are the accessible ones, or could be, because their controls are physical. A knob has a position you can feel. A patch cable either is or is not in a jack. Nothing has to be navigated.

The project was demoed at the Brooklyn Synth & Pedal Expo on 17–18 October 2026, a show that put more than 100 brands into a Greenpoint warehouse with the gear running through headphones. Sonic State recorded the table.

The actual problem

The NIME 2026 paper puts it carefully: “Many analog synthesizers could be made accessible because their controls can be physically operated without requiring digital screen navigation. However, a consistent lack of access considerations across these devices makes analog synthesizers especially difficult for blind and low vision learners.”

That is the gap. The hardware is already tactile; the information is not. What a knob does is printed next to it in small silkscreen. Which of 40 identical jacks is the filter input is printed too. The panel is a diagram, and the diagram is visual-only.

So the problem turns out not to be the interface. It is the labelling, the signage, and the room.

What they built

The work splits into four kinds of intervention, and the mix is notable because only one part is software:

InterventionWhat it addresses
Braille labelsWhat each control and jack is
Patch diagram overlaysHow a patch is laid out spatially
3D-printed knobsTelling controls apart by feel, and reading position
MIDItoSpeechLive parameter values as you move a control
Lab layout and signageFinding the right instrument in the room at all

MIDItoSpeech is the software centrepiece: it speaks the parameters of a synthesizer or other MIDI-enabled device as the performer touches or moves controls. That solves the one thing braille cannot — a label tells you a knob is “cutoff”, but not that cutoff is currently at 38.

The last row is the one most projects would skip. The paper explicitly addresses “the layout and signage of a synthesizer lab” — not an instrument, a room. If you cannot locate the Minimoog among 30 modules on a wall, per-knob braille has not helped you yet.

Co-design, and who is an author

The paper describes “an iterative co-design process with a blind music technologist (who co-authored this article)”. The parenthesis is doing real work. Co-design is a term that gets applied to a consultation call; here it means a named author on the paper.

The full author list is Stefanie Koseff, Madeline Mau, Moira Zhang, Ciarra Black, Jason Wallach, Izabella Rodrigues, Punya Aragula, R. Luke DuBois and William Payne. It was published at NIME 2026 in London, pages 458–467, article 54, DOI 10.5281/zenodo.20784173.

The part that generalises

SynthAccess describes itself as sharing “resources for adapting synths along with design considerations to promote analog synthesizer accessibility more widely” — the point is not one adapted lab but a method other people can run.

That matters because the economics here are bad. There is no commercial incentive to make a $900 monosynth accessible to a small share of buyers, and the one well-known attempt — Moog’s braille overlay for the Sub Phatty — was a single product, years ago. A braille label template and a printable knob are things a university lab, a community studio or an individual can apply to gear that already exists, without waiting for a manufacturer.

The limitation is equally clear. MIDItoSpeech needs the instrument to send MIDI, and a genuinely all-analog synth with no MIDI implementation sends nothing. For those, you are back to braille and tactile knobs — which is to say back to a static panel, with the values unreadable. The project’s own framing as “first steps” is accurate.

What we could not confirm

NYU describes SynthAccess as open-source, and MIDItoSpeech as its main software component. We could not locate a public code repository for either from the project’s published materials; the NIME paper’s DOI covers “paper and supplementary files”, which is the place to look. If you want to run MIDItoSpeech rather than read about it, start there rather than from a search.

Sources