Interactive Art

A Live Show Inside VRChat Just Beat Blumhouse and Fallout for an Emmy

Uncanny Alley: A New Day, with two actors playing fifteen characters for audiences of six, won Outstanding Emerging Media Program. It's the strongest argument yet that the live performer is what makes immersive work matter.

The Emmy for Outstanding Emerging Media Program didn’t go to a studio franchise extension. The nominees included Blumhouse Enhanced Cinema (Blumhouse and NBC) and The World of Fallout (Amazon and Bethesda). The winner was Uncanny Alley: A New Day, a live theatre production that runs inside VRChat, performed by two actors for up to six people at a time.

It was made by the Los Angeles theatre company Ferryman Collective and Cape Town studio Virtual Worlds Company, and it’s the first Emmy for a VRChat production.

What the show is

You put on a headset, load a VRChat world, and start the show as a detainee. You’ve been locked up for protesting a software update. Two characters, Ghost and Puck, lead the escape through a cyberpunk city that plays like a dark ride. Two performers voice and embody fifteen characters between them. Nothing is pre-recorded. Each show runs 60 to 75 minutes.

The script has a fixed beginning and a fixed ending, but the audience shapes everything in between. Performer Brendan Bradley described the job as catching what the audience does and weaving it back into the story. That’s a theatre skill, not a game-design skill, and it’s the core of why the piece works.

How it’s built

The world is the work of South African artist Rick Treweek, known in VR as MetaRick. He built Uncanny Alley in Unity across more than 30 environments. Christopher Lane Davis (Screaming Color) engineered a performance interface that lets the actors trigger costume changes and lighting cues live, without breaking the scene. Stephen Butchko and Deirdre V. Lyons of Ferryman Collective wrote and directed.

There’s a practical detail here that other immersive makers should notice. The show needs no custom app, venue or hardware beyond a VRChat account and a supported headset (Quest 2, 3, 3S, Pro, or PC VR). People without a headset can watch a YouTube livestream of the performance.

Why this win matters

For a decade, “emerging media” awards have mostly gone to projects that are expensive, festival-bound and hard to see. Uncanny Alley went the other way. It premiered at Venice Immersive in 2024, toured SXSW, Raindance Immersive, NewImages and AWE, and ran on a platform anyone can download. UploadVR reports nearly 750,000 visitors across the team’s VRChat projects.

The bigger point concerns what makes immersive work land. The two studio nominees extended existing IP. The winner bet everything on a live human in the room, adjusting to strangers in real time. We’ve seen the same pattern in physical installation work: a responsive performer beats a longer runtime or a bigger render budget. Now it’s been recognized at the Emmys.

Treweek framed the win around his home country: “South Africa does not wait for perfect conditions.”