Creative Coding
Super Mario 64 on a SNES, Using the Chip Nintendo Built for Star Fox
The Super FX was a 3D coprocessor that lived on the cartridge, not in the console. Tobi has used it to run a version of Super Mario 64 on a Super Nintendo with a purpose-written engine, reusing the original assets. Frames draw back to front because there is no Z-culling, and levels may need cutting to fit in 2MB.