Creative Coding
ArmorPaint Hit 1.0 After Eight Years, and Threw Out Its Own Tech Stack to Get There
ArmorPaint 1.0 shipped on September 4 after eight years in early access, rebuilt entirely in C with its own 3D engine, 2D drawing system, and UI. It brings Direct3D 12, Vulkan, Metal and WebGPU backends, basic sculpting and UV editing, timeline playback for skinned characters, and on-device generative nodes for photo-to-material and upscaling.