Creative Coding
An Amiga Screen Was a Programmable Display, Not a Framebuffer
A primer on Amiga screens circulated via Adafruit, and it's worth creative coders' attention. The Amiga's display wasn't a buffer you filled with pixels — it was a set of hardware registers that a dedicated coprocessor could rewrite scanline by scanline, which is why its graphics look the way they do and why they're hard to reproduce.