Creative Coding
Three.js r186 Turns Gaussian Splats Into First-Class Scene Objects
Three.js r186 (Sept 8) adds view-dependent Gaussian splat rendering via spherical harmonics, splat raycasting and frustum culling, a SunLight with cascaded shadow maps, voxel cone tracing global illumination, and new OIT, SSAO and volumetric fog post-processing nodes. CommonJS builds are deprecated and minified builds are gone.