Creative Coding
GSS Writes 3D Scenes in CSS and Compiles Them to One Raymarching Shader
GSS (GPU Style Sheets) is a language where you declare shapes in an @scene block and style them with CSS selectors, and the compiler emits a single raymarched shader for WebGPU or WebGL2. It reached v0.0.6 on 9 October with a playground, a VS Code extension and a <gss-scene> tag. The interesting claim is not the syntax — it is that the cascade is a reasonable way to describe a scene graph.