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Unity's 2026 Game Jam Kicks Off November 5 — Theme Still a Secret

The official Unity-run jam opens with a livestreamed theme reveal, gives developers a seven-day build window with teams up to five, and runs judging and community voting through early December.

The official Unity 2026 Game Jam opens its submission window on November 5, with the jam’s theme kept secret until a livestreamed kickoff at 12:00pm EST / 9:00am PST / 5:00pm GMT. Developers get seven days from that moment to build, with a few extra days afterward to finish uploading to itch.io before the hard submission deadline of November 14 at 12:00 UTC.

How it runs

Entrants can work solo or in teams of up to five, coordinating through team-finding channels on Unity’s Discord that open ahead of the kickoff. A valid submission needs a playable build, a short description, listed controls, and credits for every asset used. After the submission window closes, a community rating period runs November 14–21, followed by Unity’s own judging for special prizes through December 7, with a results livestream on December 10.

Two prize tracks run in parallel: the Unity Choice Awards, judged by a Unity panel and going to the three highest-scoring games overall, and a separate Best Student Game award requiring valid Unity Student Plan licenses across the whole team. A community-voted set of categories — Fun Factor, Art, Sound Design, Uniqueness/Creativity, and Narrative Design — runs alongside the official judging, described by Unity as being “for fun and recognition” rather than feeding into the main prize track. Winning a prize category additionally requires a WebGL build. Prizes include Unity Pro and Unity Academy licenses, Asset Store coupons, and software bundles from third-party sponsors.

Why this one’s worth tracking

A seven-day build window with a surprise theme is a familiar game-jam format, but Unity running it directly — rather than a community organizer running an engine-agnostic jam — means the jam doubles as a snapshot of what a large chunk of the Unity-using indie dev community can produce on a tight deadline, with results (and a fair number of postmortems) typically surfacing across dev Twitter and YouTube in the weeks after. It’s also one of relatively few major jams with a dedicated student category, lowering the bar for newer developers to get meaningfully judged against their peers rather than against seasoned studio veterans.